We are honored to highlight our first
Indie Developed game, and with a review to boot! As to not drag on,
lets jump right into it!
The game we are highlighting is called
“Slinki”, and developed by Titan Forged Games. Slinki is a 2.5D
platform game where the player takes control of a mechanized rabbit with an awesome prosthetic boomerang like arm that the character uses to
progress through the levels, and combat enemies.
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Prosthetic arm throw. |
The player moves the character with the A & D keys, or the left and right arrow keys and controls the boomerang arm with
the mouse by clicking the left click button, or holding it for a more
precise aim at where you want to throw the arm.
The player can cause the character to jump by
pressing the space bar, at the current state of the project there is
no double jump, but something the games does is allow the player to
make greater jumps by holding down the left mouse button and timing the jump with the range of the thrown arm and
pressing space.
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High jump. |
I had a bit of a challenge when first
getting into the demo with the longer/higher jumps due to no current
tutorial, or hints in game, after a few tries I finally got the right
pattern down to be able to throw the arm and make the longer/higher
jumps with ease.
The movement and running animation is
very smooth in the game, and nice to look at, however at times it
felt a bit fast but nothing to turn your nose up at. Jumping while
running up sloped areas gave me a good leap that would cause me to
sometimes overshoot where I had planned on land, but I can see this
working as a pro for the players.
I was unaware of the checkpoint
checkpoint system (partly due to my haste), until I came across
Sharkfrog...Er..Maybe a Frogshark? Whatever the combination is all I
know is it stomped me to death, and I'm glad it sent me back to the
checkpoint I has missed. The checkpoints come as a cluster of three
runes that glow when passed, and was a very nice touch, once I took
notice of them as being checkpoints.
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Checkpoint. |
In my play through of the small one
level demo I came across a couple of different enemies, one being a
cute, but deadly hedgehog that would roll itself into a ball and
“Come at me bro!”, and the shark creature mentioned above with
the legs of a world class bodybuilder that stomps you like Mario
stomps Goombas. The hedgehogs were pretty easy to deal with, but the
shark caused me to miss it a few times with its hopping.
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Cute Hedgehog. |
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Pesky Shark. |
As I went through the level I came across a set of platforms that led up to a platform where a floating blue orb sat with the message”This is a collectable, it doesn't do anything yet.” being the bug tester I am I decided to try and collect it anyway, upon touching it, it disappeared and the message changed to “Or does it?”. I'm not sure if it actually did, or didn't do anything but I got a chuckle from it.
The death animations for the character, as well
as the enemies was very nice to look at, it was like you were being
digitally deleted. The background and landscape were also nicely
done, and very pleasing to the eye. Nice greens complimented the
blues and grays flowing very well together to bring life to the
digital/robotic world the player navigates.
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Character death. |
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Hedgehog death. |
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Shark death. |
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Platforms and level. |
The pause button in the upper left corner, well did just that, but it also opened up another set of icons, one being a “menu” button which didn't do anything in the current demo, and a restart button that restarted the level. In the upper right corner was the health bar, it was a bit dull being all gray and squared off, but I'm sure this will change with the progression of the project.
The music, and sound effects
complimented each other nicely and fit the level, a digital/robotic
jungle, very well and offered ambient sounds of animals in the
background but didn't take away from the music as a whole. I sat for
a minute and just listened to the music enjoying the upbeat tempo
and, the random jungle animal cries.
As I mentioned before there was no
tutorial, or hints in the game besides a couple arrows to keep you on
the right path, so it took a little playing around to get the full
basics down, but I really enjoyed the short yet fun play through of
the demo. Even though the demo was short, Slinki does a lot of things right and will engage the player with a good time and smooth controls. I'm really looking forward to see how the game progresses,
and hope I'm one of the first to get to try out the full game.
Key Features:
- Lovely graphics and character design.
- Nice controls and smooth movement.
- Visually pleasing death animation.
- Up tempo music, with complimenting sound effects.
Follow the team on Twitter [Here].
And support them with a like on
Facebook [Here].
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