11.12.13

Hello everyone,

First I would like to wish everyone happy holidays, and send season greetings to all. Due to being really ill last week and the end of Thanksgiving holiday I was unable to get a showcase done so this week I will be showcasing two W.I.Ps, the first highlight is "Click Boom Win" from Stuffed Rock Studio.

Click Boom Win is a bullet hell shooter with an engaging story and heart pounding action inspired by such titles as Touhou and Gradius. Over the past three months, the project has undergone a complete graphical overhaul from the version presented in the studio's previous kickstarter campaign. They are also creating a campaign builder, which will allow users to create their own levels or sets of levels, and can be shared or even played in a multiplayer mode.


Comet angle test screen.















The current update is regarding the environment editor aspect of the builder. There will also be an enemy wave editor, a boss editor, and a general options editor. When those editors are complete, the team will be able to release a playable demo, along with the builder tool itself.


Low density cloud test screen.















Each type of environmental effect has multiple options to change, such as velocity and color. They also have lighting effects involving the sun, allowing blending and occlusion generally not seen in bullet hell games. It's very important to them to push the bar for this genre, hopefully resulting in more developers taking it seriously. Though it's popular among hobbyist circles, there aren't nearly enough professionally made danmaku shooters on the market.


Sun color test screen.















Star fields can have different densities and colors, and the player can have multiple star fields simultaneously. Comets have many variables: trail length, start and end colors, speed, angle, and start and end sizes. Clouds are drawn with the mouse, and can change the color, density, and volatility.

Planets use the work created by James Hastings-Trew (http://planetpixelemporium.com/planets.html) to give a very lifelike look to them. There are multiple normal and color maps to choose from, and you can also use colorization instead of the provided color maps. Suns have a number of variables: color, size, density, decay, weight, and exposure.


Basic stars test screen.















Here is what's currently available in the environment editor:
- Stars
- Comets
- Clouds
- Planets
- Suns

Multiple stars test screen.














Horizontal comet test screen.














Basic cloud test screen.














Realistic planet test screen.














Sun occlusion test screen.


















I haven't had the chance to try a demo of the project yet, but from the screens sent to me it appears realism will be a big part of the finished product. It's nice to see professionally done danmaku shmups  focusing on realism coming to the indie world. I'm really looking forward to getting my hands on this one and giving it a thorough look over.

As always,
Visit their website [Here].
Follow them on Twitter [Here].
And support them with a like on Facebook [Here].

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